Hi, so I made a custom rig player model for my game, and I tried originally using BodyGyro to set the rig’s facing direction, but that worked undesirably, so I decided to try something with animations. Basically, The player can only move in set axis directions. e.g: Right, left, up, or down. Not a mix of any two directions to move at angles. Very generic player movement.
I figured I could achieve this by using animations, and rotating the torso by 90 degrees in the animation editor for each animation to set the looking direction of the rig according to what I need.
However, only when I walk to the right, then go down, the animation transition is very ‘hitchy’ and is no longer smooth, and it kind of looks undesirable, as you can see in this clip:
Any ideas, or methods that might work better than what I’m currently using? Thanks