Hello! I have a problem with animation blending. After Preloading my animations, it blends perfectly when I :Play() and :Stop() using FadeTime on a ServerScript, however this is not the case for my player character that is animated using roblox’s default animate script which is a local script. Here is what I mean.
The one on the left is playing and stopping animations while blending through them beautifully on a serverscript, however, as it can be seen on the right, my player character TPOSES or shows its default pose when I transition between animations, i.e idle to walk. I have preloaded for both scripts on the local client. Does anybody know why there is a problem with roblox’s default animate script? I am currently using a skinned mesh made of bones.
Here is my script that preloads locomotion animations for the local animate script roblox provided for r15 rigs.