And finally what happens once player clicks mouse and draws their sword:
In-game:
“needleConn” welds (connecting the sword to the hand) are the same, except for position, which isn’t the cause though because that doesn’t explain why its crooked
you code looks alright to me no porblems there my idea to fix it is do a bit of illusion stuff try messing with a few numbers to rotate the sword and move it to your desirings players wont use a microscope to see every single detail now would they? use if statements and ids to see what r15 body they using.
yea and pretty sure your not the only one if you think my solution isnt that practical well hope someone else helps ya. The same glitch happens to me as well when I animate guess its just roblox being roblox.