Oh, okay. So, basically just un-anchor the model?
Well crud, that didn’t work, either.
Perhaps consider adding a Humanoid into the model.
hey i just tried to make my own rig and found the error, you need to put a humanoid or else it won’t work.
Alright, I added a humanoid and change the part names, but I get an error when I try to animate.
“The following parts are affected by multiple motor6Ds: Head”
May you provide us a snapshot of the things inside the model you are animating?
What are the motor6ds connected to?
Are they actually connected to a specific part or just there?
I put all the motor6Ds in the HRP.
it’s because all the motor6Ds have the same name, try making them all unique
edit: i made a plugin for my friend that has a name changer, if there are 1 million motor6ds that you need to change just install the plugin, select the humanoidrootpart, click the name changer button, and right after you can uninstall if you want
I did that, but I’m still getting an error afterwards.
what error?
…30char
It says that the motor6Ds are affecting the head when they’re in the HRP…
happened to me before, remove all the motor6ds and try headstackk’s technique to rig
(he says its for guns but it works with everything trust me)
Would I just put the model on/near the dummy in this case?
Umm, that doesn’t answer it.
I asked what are they connected to, not inside of.
i just seen the gif showing all the stuff in the model, something attracted me
there are stuff inside those parts
are those motor6ds or other stuff??
They’re meshes, since I used parts with a SpecialMesh.
well idk man, just try to rig it again
if you are curious, here is how i rig it.
~30 secs long