Hello!
I am using a custom mesh rig that has been animated in blender.
The animation created by my animator works in the Roblox animator, and yet when tested bevahiour is all over the place.
My animation code:
local animationController = script.Parent:WaitForChild("AnimationController")
animationController.Parent = script.Parent:WaitForChild("demon_low_Plane")
local idleAnimations = animationController:LoadAnimation(script.Idle)
idleAnimations.Looped = true
idleAnimations:Play()
Video of it happening:
Any help with this would be appreciated!