Animation different from the animation player and in-game

I’m currently working on an FPS game and for some reason with the reload animation, the animation editor plays it as intended, but when I try in-game, everything is offset.

original:

in-game:

I don’t know what causes this because there is nothing in my framework script that would mess with CFrame or offset (besides the primary part CFrame to match the camera’s.)

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классно заделана

анимация ваше про сто супере

thank you, however this post is not intended for feedback on the animation but to figure out how to fix this bug

а ну тогда извините

проста я тут новичок я просто не чего не знаю как тут у вас всё

если я вас побеспокоил извините тогда

no worries and I welcome you to the DevForum. The DevForum is a great place to receive feedback on your work and ask for support with bugs in your code, game, etc.

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I figured it out. Basically I had to stop the idle animation before playing the reload animation.

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