Animation differs between runtime and animation editor environments

So I have animations for some pets, but I noticed there are some weird anomalies with it running on the in-game rig versus in the animation editor on the same rig.

Here’s what the animation should look like:

And here’s what it actually looks like in-game with the pet model being created:

This is really strange, and I’m a little stumped currently. There’s just those two animations, so I wouldn’t suspect it to be from weights or influence from other animations.

Interesting find. Apparently I renamed the part containing the bones. Doing this led to some abnormal results.

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