I am trying to get an animation to play for my character. I load the animation on the player’s humanoid in a localscript and when I play it, it does not replicate to other clients. Only the client that played the animation can see it playing.
However according the documentation this should replicate because the client has network ownership of the player. I even tried calling LoadAnimation() from the server to create an animator like the documentation says and it still doesn’t work. I am not editing the rig in any way its just a default R15 character. What’s going on? This is very frustrating and I’m quite upset its not operating like the documentation says it should. I’ve looked around on the forums for a solution to this and no one has said anything other than what the documentation already says and that doesn’t work.