Animation doesnt APPEAR at the FIRST KEYFRAME [ HELP NEEDED ]

I’m made an animation for my viewmodel and the animation doesn’t appear to start at the first keyframe. (explained whats happening below)

first its just two arms sticking out

then this is the beginning of the animation

When I play the animation from the two arms sticking out it then tries to adjust like kinda lerp its position to the first keyframe of the animation instead of starting/appearing at it immediately and then when the animation runs to the next keyframe it start adjusting to that keyframe and thus it never appears to be at the first keyframe.

This is what it looks like, I first show how it tries to go to the first keyframe when the arms stick out and then i spam it because it gets close to the first keyframe so it can lerp almost to the first keyframe making it look like it appeared at the beginning

the viewmodel by default is two arms sticking out in replicated storage, when the player presses “1” it gets parented to the camera and appears and then a line of code runs telling the computer to start the equipping animation from the arms sticking out since it goes too fast for the player to see the arms sticking out but instead it starts lerping to the first keyframe instead of appearing at it immediately.

How do i make it so that it appears at the first keyframe and not try to move its current position to the first keyframe? why does this happen? I’m not that good with animating so it might be something silly.

2 Likes

If I get your problem, you want it to play the animation without smoothly transitioning it? Then, simply just do:

Animation:Play(0) -- Add 0, should solve your problem!
1 Like

omg thank you so much you just made me feel so happy and relieved i didnt know it worked like that. so simple.