** What are you attempting to achieve?**
I am trying to get my animations to look the same on both editor and on game
** What is the issue?**
The issue is the animations I make on the animator editor doesn’t look the same as in game. In Animation Editor:
Have you considered that it may be because of some visual effect or illusion? The animations are probably the same, but it may not look like that’s the case.
I don’t think so, the animations look really different, and it seems like it doesn’t matter which animation it is, it will look really different from the animation made from the editor. I tested really old animations and created some new ones and they all had this problem.
No I don’t think it is, my issues are just animations, they don’t look like they are suppose to in-game. The become deformed and look very different from the actual animation from the editor.
Its likely something to do with the humanoidrootpart rotating instead of the torso. I tried animating an enemy a while ago and had a similar issue. Unfortunately I don’t have an answer for how to fix it
I figured it out, turns out it was the game place… I imported all my stuff to a different place and loaded the animation in the animation editor, it looks like how it looks in-game. So I had to remake the animation one last time, and it looks like how it is supposed look. I don’t know if that makes sense, but yea… It works now.
I figured out it wasn’t the place that cause it, but the model I was using to animate. I might have touched the motor6D of it or had done something else that I dont remember.