I want to play a animation on a character after moving its HumanoidRootPart.
What is the issue?
The animation doesn’t play when I move the HumanoidRootPart aka PrimaryPart of a R6 character model.
janisanim1:Play()--animation not working
janisanim1:GetMarkerReachedSignal("End"):Connect(function()
janisanim1:AdjustSpeed(0)
print("end") -- no feedback
end)
The person standing should’ve played a animation when the red guy says AHHHHH
The line that’s causing problems JanisHum.Parent.PrimaryPart.CFrame = doctor.PrimaryPart.CFrame
What solutions have you tried so far?
I’ve looked in the Devforum for similar problems that others could’ve had, but I didn’t find any. I’ve tried not moving the character and the animations played, but that’s not what I need.
After moving the character? Because I load all the animations when the cutscene starts with this small function
local function LoadAnimation(Humanoid : Humanoid, AnimationId)
local Animator = Humanoid:FindFirstChildWhichIsA("Animator")
local Animation = Instance.new("Animation")
Animation.AnimationId = AnimationId
local Animate = Animator:LoadAnimation(Animation)
return Animate
end -- load animations shortcut / returns animation track loaded on animator
I’ve somehow made a workaround to this problem, instead of changing the cframe I just set it to the position I needed it in and put it in replicated storage, and afterwards made the script change its parent to workspace. But I still want to know what is causing this problem