Animation doesn't play correctly in game?

Hi, so i have made a double jump animation for my game. It works correctly when the Animate script is not enabled (as shown in the video), but looks horrible when played with the Animate script is enabled. The double jump animation’s priority is Action2, and all the default animations have a priority of Core. I’ve tried changing the double jump animation’s priority to Action4, stop all the animations currently playing when the double jump animation plays, but nothing works.

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Bump, i still need help with this issue.

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maybe stop all animations by something like this

for i,v in pairs(player.Character.Humanoid:GetPlayingAnimationTracks()) do
	v:Stop()
end

and then call your animation
or, even though youve tried it, adjust the action states again (maybe make double jump action 3 and the rest action 2) to fix it

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Apologies for the late reply. Just tried that, still won’t work. This is incredibly frustrating.

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its difficult to figure out much when theres no code to reference from

My friend the code is the default ROBLOX Animate script. And as for the double jump animation, it’s simply Animation:Play(0)

the issue is mostly likely the animations not being the same priority as the ones in roblox then
try to remake the animations to match the default animation sets since they might have overlapping problems from what youve described