Hi, so i have made a double jump animation for my game. It works correctly when the Animate script is not enabled (as shown in the video), but looks horrible when played with the Animate script is enabled. The double jump animation’s priority is Action2, and all the default animations have a priority of Core. I’ve tried changing the double jump animation’s priority to Action4, stop all the animations currently playing when the double jump animation plays, but nothing works.
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Bump, i still need help with this issue.
maybe stop all animations by something like this
for i,v in pairs(player.Character.Humanoid:GetPlayingAnimationTracks()) do
v:Stop()
end
and then call your animation
or, even though youve tried it, adjust the action states again (maybe make double jump action 3 and the rest action 2) to fix it