Hello, people of the forums,
I made an idle animation for a rig for my game, and I’ve run into an issue. When the rig is unanchored, everything is fine, but when the rig is anchored, the animation doesn’t play. Does anyone know why this is and if it can be fixed?
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- Animations typically work by changing the
Transform
properties (position, rotation, scale) of the rig’s parts over time.
- When a part is anchored, its
Transform
is essentially “frozen” in place. The physics engine and the game’s core logic are instructed to ignore any changes to its position or rotation.
- Therefore, when the animation tries to modify the part’s
Transform
, the anchored property overrides it, and the changes are ignored.
So you can’t make a rig that’s anchored and play an animation on it.
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That’s good to know. Do you know how to keep a rig stuck in one place while still having the animation play?
Edit:
Nvm I figured it out. I just used a part and anchored it then used a weld constraint and welded the part to the rig’s HumanoidRootPart.