I am playing 2 animations back to back: ShowTrack and OpenTrack
When ShowTrack reaches the marker "StartPosition" I want it to stop the animation and play OpenTrack in reverse. This works perfectly with normal speed, but is completely broken with reverse. When playing in reverse speed the second animation is stuck at the last frame (first when playing in reverse), but everything works OK when the speed is positive
I play the animation before but in the normal speed, then I want to reverse things into how it was before so I use that - also I don’t want to mess around with uploading 10 different animations
I dont really know what it is… but try to place the OpenTrack:AdjustSpeed under the play.
If that dosnt work then try playing the game on roblox and see if it works in the real game.
it could be your roblox studio, if it is, then try to reinstall studio, if that dosnt work, then it might be a bug, idk…
In a nutshell, once you play an animation track you can’t play it again in reverse and have to create a new animation track because roblox breaks it for some reason - just doing :AdjustSpeed doesn’t work
ShowTrack:GetMarkerReachedSignal("StartPosition"):Connect(function()
ShowTrack:Stop(0)
local NewAnimationTrack = Animator:LoadAnimation(OpenAnimation)
NewAnimationTrack:Play(0,9,-1)
end)