I have a script that plays a shooting animation, when the player unequips a weapon or just doesn’t shoot, the animation keeps playing on the server, but on the client, there’s no animation playing
I used AnimationTrack:Stop(), but it doesn’t work.
I have a script that plays a shooting animation, when the player unequips a weapon or just doesn’t shoot, the animation keeps playing on the server, but on the client, there’s no animation playing
I used AnimationTrack:Stop(), but it doesn’t work.
We can’t really diagnose your problem without the script you are using, could you send the code for your weapon?
I fixed the problem already, I had to do:
tool.Unequipped:Connect(function()
local animtracks = character.Humanoid:GetPlayingAnimationTracks()
for i, track in pairs (animtracks) do
track:Destroy()
end
end)