I have a custom rig setup where the animation plays in the animation editor, but not on the player.
Here’s my code:
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://15054044079"
local character = humanoid.Parent
local animationController = character:FindFirstChildOfClass("AnimationController")
local animator = animationController:FindFirstChildOfClass("Animator")
local track = animator:LoadAnimation(animation)
track.Looped = true
track.Priority = Enum.AnimationPriority.Movement
track:Play()
And as you can see, it plays on a static rig:
But not on mine:
Any ideas? Thanks