So I have couple of animations attacks, swings etc.. and for these types of attacks usually making a hitbox part out of sync with the animation dosen’t acheive a good effect so i tried attatching a hitbox to the part but the motor 6D dosen’t actually move the part physically just visually so the hitbox dosent actually move
I do understand that this is a limitation of roblox but i was wondering if theres anyway to bypass it to make the animation actually move the parts physics or at the very least if theres any way to track where the part is “visually” moving so i could trace a hitbox to it since I couldn’t find a way to do so
Thanks in advance.