Animation Editor Bone Animations doesn't work as intended

how to fix this?

What it looks like in Roblox default animation editor (intended)

what it looks like in game with the published animations (not intended)


as you can see, not only it doesn’t jump up like in animation editor, but it also doesn’t move its bottom to the front

i’m not an animator but maybe these questions could help:

  • are multiple animations playing on it at the same time?
  • is something anchored that isn’t supposed to be? (for example, roblox character’s have nothing anchored)

also that game name is insane :broken_heart:

I think it’s overlapping animations.
Try setting the animation to maximum priority, if that doesn’t work try stopping the default animation

nope, its only playing an idle one and an walking one when it walks, and the priorities are well set
also no anchored stuff either

also the game name might be questionable, but its not what u think it is ;-;

I found the problem, it has nothing to do with overlapping animations, roblox animator is just weird because in animation editors, the first ever bone (the parent of all bones) can move and go up and the animation editor is showing it correctly, but when you play the animation in game, for some reason that bone is not allowed to move, its always sticking to the rootpart, so the solution is to make a dummy bone that is the parent of all bones, then make sure its not connected with any other bones (meaning it should be “keep offset” when you parent other bones to it) and make sure its always in the center of the world (in blender) and not having any mesh being affected by that bone through texture weights