Animation editor: Identical models loads different part hierarchy (incl. repro)

I have to models which are EXACTLY identical, yet when opening them in animationeditor they will give these two different part hierarchy:

In both cases the Motor6D in T5 is connected the same: Part0 = Joint, Part1 = T5
The PrimaryPart in both models is the Joint part.

The upper model will load wrong, since Joint is primarypart and Part0, so it should be the HumanoidRootPart of this model.

I’ll send repro to anyone in staff cause I don’t want to share these meshes.

1 Like

I don’t think this is either a feature request or related to the website

1 Like

I thought I posted this in studio bugs. Thanks for the headsup.

If this is still an issue for you, go ahead and PM me the repro. I can take a look at what’s going on.

Turns out ‘Joint’ part was anchored in one of the models but not in the other.
Thanks to @greywolf_sif for the solution!

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.