My custom falling animation with the id “96990336492382” imports as intended only about 3/4 times
The other quarter imports the arms differently? This also occurs during runtime when actually playing the game but the issue seems to be the animation file itself as it plays that way even when just seeing the animation editor, perhaps it is corrupted
The glitched version looks very similar to the default roblox fall animation except with the legs up, those are still as they are in the custom version.
Expected behavior
The animation should just play with the hands to the sides as intended, not up
What to you have your Animation Priority set to? If you want it to override all in-game animations, set it to Action4 and then publish and replace the ID.
It is on movement but like I said, this is an issue with the animation editor
As far as im aware you can only have one animation playing in the editor anyway so I dont think priority is affecting it since it is the only animation that is playing
Since we don’t have access to dev assets, can you please attach a copy to this message (or send me a direct message). If at all possible, it might be useful to have a version that is glitched, and a version that is not, so we can compare them. This could help us tracking the issue.