Animation Editor Looping

I’m not sure if this is happening to everyone (I sure hope it isn’t just me), but it seems as though the

in the Animation Editor plugin doesn’t respond.

Studio freezes for about 5 seconds and then returns to normal, but nothing has changed.
If in fact this is happening to you guys, I have a quick tip on how to get your animations looping without having to click that button. It’s simple:

[ol]
[li]Save your animation

[/li]
[li]Look for your animation within the AnimSaves folder in the Model

[/li]
[li]Simply copy the StringValue’s value and paste it into the command bar.[/li]
[li]Press CTRL+A to select all within the command bar and press the left arrow key to jump to the front of the very long line.[/li]
[li]If you’ve done everything correctly so far, you’ll see the beginning as something like this:

[/li]
[li]You probably know where this is going. Simply set the “loopAnimation” to true![/li]
[/ol]

And voila. Hopefully Vince can fix this but in the meantime, this is a very simple way around the glitch. :slight_smile:

I am attempting to reproduce the behavior that you described. In all of my tests using the latest version of the Animation Editor, I didn’t see the long delay you mentioned and the loop variable appears to be saved and restored correctly. Any additional information you could provide regarding your setup or steps you are taking when creating your animations might help us reproduce the behavior you’re seeing.

Thanks!

1 Like

I had this issue once but after restarting Studio (my studio froze so I assumed it crashed) it didn’t happen again. I don’t use the Animation Editor very frivolously though, so maybe with prolonged use you would experience it more.

Well, I suppose the only difference is that I also animate another model within (a backpack), like this:

Maybe an extra Motor6D or a ton of welds (located inside the backpack) are the cause of the problem. I’ve edited the Editor script in order to accommodate these extra welds (I basically made the script ignore welds and focus only on Motors and Motor6Ds) since it would lag my Studio and give the following output:

Perhaps the fact I counter the welds only at first, the looping malfunctions?