Hi! I’m trying to animate a custom player character rig. The HumanoidRootPart is where it needs to be and the rig loads fine before I test it loading in the player. After I load in the player however there seems to be a bug with the rig creating a joint that won’t move in the ~ void ~
You can clearly see two new additional joints that quite literally lead to nowhere, versus what the rig looked like before.
Both models will infact load the animation editor but the parts will not move regardless of any action I do.
No parts are anchored and the only issue I can think of this being is with the WeldConstraints connected to all parts. (All of those lead to the torso which then leads to the HRP)