Animation Editor: "The following parts are affected by multiple Motor6Ds"

I have a custom character that I’m trying to animate. Its setup in workspace is show here:


Each part is simply connected to the torso by a motor6D. However, every time I attempt to animate it using the animation editor, this is the error I get:

I’ve created custom characters in the past with multiple Motor6Ds having part0 as the same part and never ran into this issue before. Any ideas why this is happening and how I can fix it?

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I had an issue with this recently, but my issue was that the specific part had multiple Motor6Ds with that part as a part1. I just rechecked each individual Motor6D and found it. Is the Torso for sure the part0 for every joint? Are there any other parts with Motor6Ds in the model?

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Thanks, this was it! I accidentally made the torso part1 for a few Motor6Ds.

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Nice! Glad I could help.

It’s always the little things, lol!

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I’m also experiencing this issue, I’ve checked every Motor6D and it should be working.

What’s the rig error? I’d triple check to make sure that the parts that are affected by multiple Motor6Ds are only part1 in one Motor6D at most.

Having this problem, solution isn’t working, anyone know anything?

I got a tool with 7 Parts, and I have a Motor6D in all of them except the handle(named “BodyAttach”)
One in RightHand
Part0 for all of them is RightHand, Part1 is the specific toolpart.