System Information: AMD Ryzen 7 5800X 8-Core Processor @ 3.80 GHz, 32.0 GB, NVIDIA GeForce RTX 2070 SUPER
Beta Features: (issue occurs with and without beta features on my end)
To reproduce this issue:
- Open a brand new place, or an existing one.
- Open the animation editor, and create a new animation on any R15 or similar rig. (This issue is a problem on any rig, but would be less prevalent on a simple rig like an R6 character.)
- Move any part of the rig that is the “parent” of one or more children in the rig (for example, the LeftUpperArm is the parent to LeftLowerArm). Be sure to move that part a significant amount–at least 1 stud in any direction or 45 degrees in any direction is most effective.
- Attempt to select the lower extremities of that part in the viewport (for example, if you moved the LeftUpperArm, attempt to select the LeftLowerArm or LeftHand) and you should find that from most camera angles you will not be able to select that part.
When I move a parent part in a rig, I expect to be able to mouse over child parts of the rig in the viewport and select them like normal.
When I move a parent part in a rig, child parts are difficult/sometimes impossible to select in the viewport.
In the following video, I select the LeftLowerArm and rotate it as expected. After I rotate the LeftUpperArm, the LeftLowerArm and LeftHand parts become impossible to select except for at certain angles.
It seems like if you position your mouse such that it hovers over the default position of the part, as well its current position, it becomes selectable. This is demonstrated in the video.
Alternatively, I can use a community plugin like Moon Animator. However, this plugin does not have certain features that the built-in animator provides for me, so I can’t use that as a permanent workaround.
Issue Area: Studio
Issue Type: Other