Animation editor weird and broken!?

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I want my animation editor to be normal so I can animate a player walking with the weapon.
So I have this model that I have reference for a walk animation where it should go because it will be welded in some way to this block that will be animated. This weld creates this really weird problem where the entire body is welded to it in some weird way. Also the rest of the body doesn’t move how it should while being moved.
I tried changing the ways of the weld- Regular, Constraint, and motor 6D. I also tried welding it after the animation was made, it did not work. Also yes, the main part for the rig is the HM root part is set for the Main Part.
Edit: I found out that its apparently because there are welds inside the weapon and I need them to exist so the weapon doesn’t just fall apart.


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I went back to developing my game and I thought the bow was unanchored but apparently it wasn’t. Oh well. If anyone has this problem too, select the entire thing and make sure its unanchored.

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