This is Jared, the horse i’m trying to rig and animate.
After watching some YouTube tutorials I have learned how to rig Jared, and I’ve done what the tutorials have said.
^ These are the parts of Jared. He has a HumanoidRootPart brutally embedded in his stomach somewhere too.
Using the custom character creator plugin, I have binded the HumanoidRootPart to the torso, then binded the torso to the top of the legs and neck, binded the neck to the head, and you get the picture. Everything is binded.
The HumanoidRootPart is anchored too and there is a Humanoid in the model.
I was looking forward to animating Jared, and the animation editor loaded up well, showing all of Jareds body parts I could select. However, whenever I try and move a part in the editor, it just won’t.
I can’t move any parts, I can’t rotate any parts. However it all seems to be binded well. Collisions are off. And I followed the tutorial to the word.
Thinking i’d made a mistake. I simplified Jared into just a root part, a torso and a leg (split in two).
I made sure this was all properly binded, and anchored. It is also all in a model.
However still, I could not more or rotate any of Jared’s limbs in the editor. He’s frozen stiff.
I’ve checked the web for similar problems, but cannot find any identical to my own.
I am wondering if anyone could provide some assistance. On whether I’ve made a mistake, Jared’s made a mistake, or the animation editor is bugging.
Thanks!