Animation Engine - Runtime Changes and Fixes

Thanks for silently rolling this update out forcefully so all the animations in all of my games look screwed up. What are you people doing? What were you thinking rolling this out? I thought virtually everyone agreed that this update was a horrible idea. Please give us the option back to turn this abhorrent “fix” off, and save me the frustration of going through literally EVERY animation EVER in ALL of my games.

9 Likes

Look at this garbage. Why? Every developer since ever expects the previous behavior, and now you’re just screwing with like a decade of people’s work, FOR WHAT? It’s not worth changing for any reason, even if it is more optimized.

9 Likes

It’s fine to roll out new features and remove very old ones “that no one uses,” but it’s not good to completely remove features that cause a big effect. As a game engine, you should give us a lot of features to get the result we want; removing random features that just break games isn’t a good look.

5 Likes

What a headache!

This broke my skydiving game. My animations look awful.

Maybe your script will help me fix it though, thanks.

3 Likes

Oh no. This is so bad. I really hope this gets adressed. Many of my games’ animations look completely horrific. Communities that rely on animations for their games are so lost.

6 Likes

yeah, no. this update ruined my game. i understand that you consider animations overriding each-other to be “unwanted behaviour”, but please consider that people have been using this behaviour for YEARS without issue. removing it has broken the MAJORITY of games out there, including my own and the ones i play.

i beg of you, please make this fix optional. either that, or add back some way of animation overrides that doesn’t involve reuploading hundreds of animations.

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Yep, users had adapted to it. It’s crazy how this “fix” took so long to be implemented and now we have to find workarounds to get overriding animations. I have no clue though.

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Thanks for screwing up every animation in my game.

9 Likes

Could somebody please explain what the ‘Weight’ is in animation tracks? I’ve never fully understood it, and now I’m even more confused. Are they deprecated or are they still being used?

3 Likes

This worked for the most part. I just had to restart the previous animation every time I want to play another one over it because it won’t resume after you set the weight to .0001.

Anyway, thanks for the tip, I have fixed my game.

honestly this can be called useless update, this could’ve been just selectable. not just forcing it to be enabled

11 Likes

I know it’s been like, only 3 days, but this really needs to be reverted. Developers care less about the bug that this new engine is supposed to fix.

9 Likes

Please bring back the option to enable/disable.

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Don’t even understand why they removed it in the firstplace, broke many people’s creations.

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It literally was, there was no reason for it to be removed.

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PLEASE bring back the option to enable or disable this. at least let the option be a property of the animation track or something instead of the workspace

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Why? Just why?

Here’s the thing. The initial release of this update was not the most useful in itself. The option to opt out was essential for so many developers because their games hadn’t been designed to be run in such a ridiculous way and the help given to support these changes from what I can see has been little to none. The fact that the option to opt out has now been removed is downright irresponsible and has ultimately ruined the animation experience for hundreds if not thousands of games. I believe that this entire update has not been given the thought or time required to effectively implement a new system. It is clear that I am not the only person who finds this update a downright disappointment. By simply scrolling through this thread, I see negative comment after negative comment. This is truly a major let down Roblox. I sincerely hope that you fix this issue by reverting to at least the previous opt out system.

16 Likes

This update really screwed over the majority of the animations on my game, but also on other people’s games too.

Well, it is upsetting that we have to manually update A LOT of animations out of nowhere which could also ruin most games out there.
While I can see the animation engine needing changes and fixes, you should also think of an option or property that could deactivate the blending which could mess up the way the animations are intended to play out.

Please Roblox, add an option similar to AnimationWeightedBlendFix so we can efficiently deal with the problem too (or revert the update)

9 Likes

My animations are broken, literally using the core animation script with no modifications… How is this in an acceptable state to push out to everyone? How much legacy content is this neglecting? It’s not even obvious what I’m supposed to do to make it stop inverting my elbows, I reuploaded the animations with updated priorities, and it’s still mangling my rig lol

edit: after reading more of the thread, I see now that the issue I’m facing is because I’m manipulating the Motor6D objects in code. I think it’s safe to say that we are collectively demanding the update be reverted until the issue with Motor6D manipulation is addressed, if not permanently reverted. Too many things are being afflicted by this change, it is breaking in most projects with complex animations.

We didn’t get ample notice and there hasn’t been ample communication since the full roll-out. Please seriously consider reverting this update until our concerns are addressed.

another edit: I can’t even roll this update back to make progress on my project, all versions are fruity :skull: can we please get some communication @DevRelationsTeam


When I crouch walk, which is literally the core animation script with just changed animations, my legs go through my chest. Not happening in the animation editor preview. My arms aren’t supposed to contort inwards. This update is not complete, it needs to be rolled back.

3 Likes

It’d be nice if there were an easier fix to this or if we were given back the AnimationWeightedBlendFix property. A lot of our games have broken animations and the solutions provided are time consuming. It’s really not worth the time IMO and old games are likely to suffer from this the most if its developer(s) discontinued work and moved on…

tl;dr update bad for most of us please let us opt-out or provide easier/better solutions

7 Likes