So, when i run the game on ‘Studio’ something like this appears in output:
AnimationTrack limit of 256 tracks for one animator exceeded. no new tracks will be played
HERE GOES THE SCRIPT
local UserInputService = game:GetService("UserInputService")
--//Debounces
local punching = false
local ACTIVATED = false
local Player = game.Players.LocalPlayer
local Character = game.Workspace:WaitForChild(Player.Name)
local Humanoid = Character:FindFirstChild("Humanoid")
local Punch = Instance.new("Animation",script)
local chakra = game.ReplicatedStorage.Transform.Bijuu.BijuuChakra["8/9"].Chakra:Clone()
Punch.AnimationId = "rbxassetid://4755005087"
------------------------------------------------------------
local PunchTrack1 = Humanoid:LoadAnimation(Punch)
UserInputService.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.T and not punching then
chakra.Parent = Character.Torso
punching = true
PunchTrack1:Play()
wait(0.6)
Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 25
Character.Humanoid.JumpPower = Character.Humanoid.JumpPower + 80
local Hair1 = game.ReplicatedStorage.Transform.Bijuu.BijuuParts.Kyuubi1.Handle:Clone()
Hair1.Parent = Player.Character
Hair1.Name = "Hair"
Hair1.CanCollide = false
Hair1.Locked = true
Hair1.CFrame = Player.Character.Torso.CFrame
local Weld = Instance.new("Weld")
Weld.Parent = Player.Character.Head
Weld.Part0 = Player.Character.Head
Weld.Part1 = Hair1
Weld.C0 = CFrame.new(0, 1.8, 0.11) * CFrame.Angles(0,math.pi,0)
elseif Input.KeyCode == Enum.KeyCode.T and punching==true and Humanoid.Parent:FindFirstChild("Hair")~=nil then
chakra.Parent = nil
Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed - 25
Character.Humanoid.JumpPower = Character.Humanoid.JumpPower - 80
local Hair =Character:findFirstChild("Hair")
if Hair~=nil then
Hair.Parent = nil
end
wait(20)
punching = false
end
end)
i have so many scripts that play animations but the output didn’t say anything about where it come from