Animation exporting as model instead of Animation

I want to upload an animation as my own to get them working, as they are from an outside source. The issue is that I don’t know how to export it as an animation, because it just uploads as a model if I save it to Roblox. I tried to use the built in Animation Editor from Roblox, but that didn’t work. Is there any way I can upload them as my own, or do I have to make my own animations?

Here is a screenshot of the animations I’m trying to export as my own. The animations are located in ReplicatedStorage inside two folders called Assets>Animations
Screenshot 2024-01-26 at 1.10.55 PM

You’d have to upload the KeyframeSequence
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Where is the Keyframe Sequence located? I don’t see it in the animations.

Wait hold on, to be clear, you uploaded the animations but it was a model or what?

It only shows the animation.

Yes Sir, when I saved it to roblox, it uploaded as a model instead of an animation, so I saw it in my models section of development items instead of the animations.

Here is an image of my toolbox folder, showing the animations on the model folder.

How did you save it? Did you click the model and save that one or did you save the KeyframeSequence inside the model?
I am assuming you used Moon Animator due to:

I just saved the animation itself to roblox, but I don’t see a keyframe sequence inside the model tho

Saving an Animation Object will not present anything, the Animation ID is present as a value of the Animation Object. The ID traces to Animation Uploads that are made up of Key-frames.

Website Anim Download Method

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The Numbers inside the ID Value would be formatted into a link on the site to reach the Animation.

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Using an extension such as BTRoblox will allow you to download these animations off the website.

Studio Anim Insert Method

If you would like to insert the Keyframe Sequence from Studio insert this Code into the Command Bar, then save the Keyframe Sequence to Roblox.

local AssetID = 0 --// put the animation id here
local Asset = game:GetService("InsertService"):LoadAsset(AssetID)
Asset:FindFirstChildOfClass("KeyframeSequence").Parent = workspace --// pulls the sequence out of the insert model
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I’ll try this out. Thank you so much!!!