I want to upload an animation as my own to get them working, as they are from an outside source. The issue is that I don’t know how to export it as an animation, because it just uploads as a model if I save it to Roblox. I tried to use the built in Animation Editor from Roblox, but that didn’t work. Is there any way I can upload them as my own, or do I have to make my own animations?
Here is a screenshot of the animations I’m trying to export as my own. The animations are located in ReplicatedStorage inside two folders called Assets>Animations
Yes Sir, when I saved it to roblox, it uploaded as a model instead of an animation, so I saw it in my models section of development items instead of the animations.
How did you save it? Did you click the model and save that one or did you save the KeyframeSequence inside the model?
I am assuming you used Moon Animator due to:
Saving an Animation Object will not present anything, the Animation ID is present as a value of the Animation Object. The ID traces to Animation Uploads that are made up of Key-frames.
Website Anim Download Method
The Numbers inside the ID Value would be formatted into a link on the site to reach the Animation.
Using an extension such as BTRoblox will allow you to download these animations off the website.
If you would like to insert the Keyframe Sequence from Studio insert this Code into the Command Bar, then save the Keyframe Sequence to Roblox.
local AssetID = 0 --// put the animation id here
local Asset = game:GetService("InsertService"):LoadAsset(AssetID)
Asset:FindFirstChildOfClass("KeyframeSequence").Parent = workspace --// pulls the sequence out of the insert model