Hey I recently made a running animation for my game and I think it is really good
(normally I make the worst animations ever). So what are your opinions, what do you think I should improve?
Hey I recently made a running animation for my game and I think it is really good
(normally I make the worst animations ever). So what are your opinions, what do you think I should improve?
You should try ending the animation with the same keyframe as the starting keyframe, so the transition is seemless when the animation is looped when you walk.
Other than that though it looks great.
a bit edgy on da looping moment
It looks like you’re using r15 to animate with, and r15 is made specifically to be able to bend joints.
Try bending the knees in the animation like an actual person would run. Then I’d also recommend comparing it side by side to other run animations on the internet.
To be real with you, doesn’t really look like they’re running, if you were to show this animation to somebody and have them guess what it is, I doubt they’ll get it’s a running animation since there’s no proper posing to make it look like it’s running. Also since you’re using R15, please bend the lower arms and legs, there’s no torso rotation each pose and they should be at least leaning forward a tiny bit
thats what he said
it doesn’t look like he’s running, more like a fast walk with a limp on a leg
and you forgot first principle fundamental basics!!!1!!
the difference between running and walking:
running: at a certain point in time while you are running, but your feet are off the ground
walking: only one feet is ever off of the ground
so theoretically, this is a walking animation. it is also too fast, and it is very repetitive, and just looks kind of weird and jittery and its like one part of the body moves, then the arms follow it one second later, you should have it be more smooth, different easing styles, an extra keyframe of small movement after the first large movement, and a different approach to this run (bent back, running definition, etc.)
Suggestions: Make the last frame the same as the first so it loops seemlessly, make the character jump up a little when they take a step, make the length between the first step and the second one longer, and make the character lean slightly forward in the direction of each step. Also, if you don’t need the limbs to bend and stuff I recommend you switch the rig to R6.
To be honest, the animation doesn’t seem pretty good to me.
Also, since you’re using R15, try bending the joints on the legs and arms, also make the torso lean a little bit when running, also move the head when running as well.
It doesn’t seem like a running animation to me, it mostly looks like someone fast-walking while sliding their foot on the floor.