I’m trying to animate a custom rig from blender but the animation is flinging the rig into the air.
I have anchored the rig, and it still flies into the air. The animation in the animation editor looks fine.
Animation Ingame:
Animation from editor:
Script:
local hum = script.Parent:WaitForChild("AnimationController")
local anim = hum:LoadAnimation(script:FindFirstChildOfClass("Animation"))
anim.Looped = true
anim:Play()
Rig from explorer:
Also it could maybe be because i sized it down from the original size i exported it from, if so please tell me how to correctly size it down.