So I was scripting an AI monster that attacks you using a mesh deformed rig, I play an idleanimtrack with “Idle” priority passively, I use a humanoid.running event to play walk animation whenever speed is above 0, and I play an attack animation whenever a player is closeby. Randomly while the rig is attacking it will spazz into its pose without any animations even though I put a print for if the idle animtrack was stopped and it never got stopped. I can’t tell if this is a bug or if it’s fixable but any help is appreciated.
Video of problem:
https://gyazo.com/71c94b8c2cd4988cac6364ebbbeed440
It happens randomly while it’s attacking and only when it’s attacking.