Animation for mesh deformed rig keeps flickering randomly

So I was scripting an AI monster that attacks you using a mesh deformed rig, I play an idleanimtrack with “Idle” priority passively, I use a humanoid.running event to play walk animation whenever speed is above 0, and I play an attack animation whenever a player is closeby. Randomly while the rig is attacking it will spazz into its pose without any animations even though I put a print for if the idle animtrack was stopped and it never got stopped. I can’t tell if this is a bug or if it’s fixable but any help is appreciated.

Video of problem:
https://gyazo.com/71c94b8c2cd4988cac6364ebbbeed440

It happens randomly while it’s attacking and only when it’s attacking.

4 Likes

Just bumping this, because I have the same problem. It seems to be unfixable no matter what I do to the animations.

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There was a bug report filed a couple months ago regarding this: Skinned MeshParts flicker when removing MeshPart from welded group - Bug Reports / Engine Bugs - DevForum | Roblox

From what people are saying in the thread, it seems there are a lot of factors causing this flickering to occur.