You can write your topic however you want, but you need to answer these questions:
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What do you want to achieve? I want to have the animation to be the same as the animation player in the same level with the feet staying in the same position.
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What is the issue? The animation when played is not correctly leveled with the animation and it causes it to clip through the ground.
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What solutions have you tried so far? I tried changing animation priority and seeing if any other animations are overwriting it but none of that seems to fix it.
The only thing that I believe had to do with is that it’s a scaled model, but since I animated it while having the same scale it should still produce the same animation I made, so I really don’t know what’s causing it to break or an easy solution.
This is the code I used in the video but I doubt this is the problem
local track = workspace.ZombieBoss.Humanoid.Animator:LoadAnimation(workspace.ZombieBoss.Animation1)
track:Play()