So I made a block system, where it checks if you are holding a valid tool that has an animation id in it, and it uses that animation id in the tool as the block animation, but for some reason, when I click while using block on a tool, it gets stuck, even after I release the assigned key (F), Any ideas what is happening? I’ve tried other “coverup” solutions, but they just didn’t work, and they are not even valid anyways, I do have an idea to make it check if it is a different instance, but I haven’t checked that yet, but I’d love to hear other ideas.
can you please show a video and give the script so that I have a better understanding of what may be causing this bug?