I’m trying to add a client-side part to a custom avatar character to help with its collisions.
This part is not part of the regular character animations. Instead, I am calculating and resizing the part based on the character’s regularly animated parts. I move this part using a Motor6D.Transform on Stepped. I manipulate its Size (and Motor6D.C0/C1) on Heartbeat.
What I’m finding is that the normal character animations will randomly glitch into a T-Pose for a frame because of this. It feels like an engine bug, but I can’t even imagine why it’s happening! This part & motor is added by a client-side script and has nothing to do with the animations. I do Parent it to the character model as that seemed like the correct place to put it. The part’s Motor6D is attached to the root/primary part of the character
Also to mention, the character is using Skinned Mesh.
Any ideas?