You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear!
I want my animation to stop glitching
What is the issue? Include screenshots / videos if possible!
My animation is glitching ( It appears to play two animations instead of overriding the original animation )
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have tried setting the animation priority to action4, but still doesn’t work. I do look for solutions but I think it’s unrelated.
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
-- When sitting:
DrivingTrack:Play()
DrivingTrack.Looped = true
-- When not sitting:
DrivingTrack:Stop()
DrivingTrack = nil
I don’t want people to know my full script so I just put these.
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.
Note that I make this as simple as possible so people could give me a solution.
I think I’ve found the solution. You see, I load the animation with animator, not humanoid (The devforum told us developers to use animator). So I tried using humanoid (and not animator) and it worked. I don’t know if this is a yay or uhh.
Nice idea but you didn’t know how the script worked.
game.ContextActionService:BindAction("EnterCar", function(n, istate, iobject)
local DrivingAnimation = script.DriverSeat
local DrivingTrack = humanoid:LoadAnimation(DrivingAnimation)
if istate== Enum.UserInputState.Begin then
if humanoid.SeatPart then
local carModel = humanoid.SeatPart:FindFirstAncestorOfClass("Model")
humanoid.Sit = false
DrivingTrack:Stop()
DrivingTrack = nil
enableJumpButton()
--humanoid.Parent.HumanoidRootPart.CFrame = humanoid.SeatPart.CFrame:ToWorldSpace(CFrame.new(-5, 0, 1))
else
local nearestcar,nearestdist = nil, 10
for i, v in pairs(workspace.Vehicles:GetChildren()) do
local dist = (v.PrimaryPart.Position - char.HumanoidRootPart.Position).magnitude
if dist < nearestdist then
nearestcar = v
nearestdist = dist
end
end
if nearestcar then
local entirePrimCFrame = nearestcar.PrimaryPart.CFrame
local carRotations = CFrame.lookAt(Vector3.zero, entirePrimCFrame.LookVector, entirePrimCFrame.UpVector)
game.ReplicatedStorage.AskForDoor:FireServer()
wait(0.2)
local nearestseat
for i, v in pairs(nearestcar:GetChildren()) do
if (v:IsA("VehicleSeat") or v:IsA("Seat")) and not v.Occupant then
local dist = (v.Position - char.HumanoidRootPart.Position).magnitude
if dist < nearestdist then
nearestseat = v
nearestdist = dist
end
end
end
if nearestseat then
local currentCFrame = char.HumanoidRootPart.CFrame
nearestseat:Sit(humanoid)
DrivingTrack:Play()
DrivingTrack.Looped = true
local seatWeld = nearestseat:WaitForChild("SeatWeld")
disableJumpButton()
if seatWeld then
local oldC0 = seatWeld.C0 + nearestseat.CFrame:ToWorldSpace(CFrame.new(-6, 1.5, -2))
local oldC1 = seatWeld.C1
seatWeld.C0 = nearestseat.CFrame:ToObjectSpace(currentCFrame)
seatWeld.C1 = CFrame.new()
game.TweenService:Create(seatWeld, TweenInfo.new(0.35),{
C1 = oldC1,C0 = oldC0}):Play()
wait(0.2)
end
end
end
end
end
end, false, Enum.KeyCode.E)
Bro, jokes aside. I really didn’t want to put my full script because sometimes people would just steal scripts. But to make you understand the scripts, I decided to put the entering car script.
And I have only 1 solution that is to use humanoid. only 1
Like I said, I want you to understand the script so I reveal the script and you just keep highlighting something that’s useless and unrelated to our chat.