Animation Help Arms Broken

Ok, so I made a new rig. I opened animation editor. I made a new animation and set the priorty to Action. I basically made the player’s Upper Arm for left and right go up. Then I put that keyframe starting at 0 then I add all other parts of the Arm and add a keyframe at 0 so it doesn’t move while the animation plays.

Result:
image

Why is my arms crooked??

Are you sure the animation is right?

Yes, since I moved the time frame thing to 1 second to actaully preview the animation and it worked fine. But when I actually play the game it doesn’t work correctly since my arms are crooked.

have you used the the right rig?

What do you mean by that??? ADDING CHARACTERS

Heres an image of my thing. I deleted my animation keyframes to try fixing it

image

Okey so i dont recommend making animations on player avatar instead just go in plugins find plugin called rig builder and choose r15 or r6 then make animation on it

That’s exactly what I did. I picked R15

Image:

Restarted so I looped the animation and make the RightUpperArm and LeftUpperArm go up

And are u sure that animation wich is bugged is the right animation as this? maybe publish this animation get id and try it with new id

Already published it on every attempt

It shows my changes on each attempt so it is working BUT MY ARMS BE CROOKED FOR SOME REASON

BROOOO
image
I DID THE MOST BASICT STEPS EVER

Why is it crooked. I’m so confused just why

I dont know sorry mate i never met with this problem

It’s probably just AnimationWeightedBlending, its a property in workspace, turn it off.
animblending

When making the animation, try changing the AnimationPriority??
image
(in here)

I already set it to Action, let me try the WeightAnimation thing in workspace.

This method worked. I just had to change the AnimationWeightedBlending