What I’m Trying to Achieve
I’m trying to give my custom model it’s own walk and idle animation, user controlled.
The Issue
The model is moving with the Torso during it’s animations, If the HumanoidRootPart is anchored it will keep the torso from moving but will keep the model stuck in one place. I would’ve noticed the problems sooner but in animation editor it anchors the HumanoidRootPart but while playing it as a custom character you must have everything un-anchored for it to move. The torso was meant to express breathing and give it a less static movement.
Examples of the Problem
https://gyazo.com/2303baee66e29977d9c291054499ddb5 - Walking
https://gyazo.com/676515bbee21bd3f1812ed8fb76f411f - Idle
Original Animations
https://gyazo.com/06890ea9f59b19bfe21ce743dc41262c - Walking Anchored
https://gyazo.com/b447983363b47ba22955a398a74c08f3 - Idle Anchored
Rigging:
I have tried anchoring the HumanoidRootPart but it makes the character unable to move, I have tried to set anchor on with cancollide off, I have messed around with the hip height but currently can’t put it anywhere near the ground or the tail will clash against the ground and make it really twitchy.
I would like to know your feedback if you know how to fix this because I really don’t wanna restart both of these animations unless I must.