Weird arm bending
I have posted a similar issue not too long ago.
There was one simple goal, changing the animations and adding a land animation: what I did was pretty straightforward, copied the ‘Animate’ script & enabled “Standard animations” in Game settings.
I then decided to create a script that made the character stick to the ground, which is where the problem occurs.
After having that code function as intended, it started happening. For some strange reason when manipulating the motor6D, the characters legs & arms had gotten inverse kintematics enabled. Yet this only affects animations inside the “Animate” script, I am unsure why it is like that.
I am using Studio Beta, and the Animate script comes with the locomotive movement, even though I have that disabled.
Have a look at this gif I took to see the issue:
https://i.gyazo.com/bc8644c7fb0f19fc6c391ca79daf78ae.gif
See how the arms are bending? That is not how I made my animation. It seems it only occurs in animations while moving - keep in mind animation priority does nothing to help.
The red arrow is what I am after when moving, the blue arrow is what I get.
I have tried multiple things to fix this, I’ve rewrote parts of my scripts to see if it helped, I’ve tweaked around in my game settings and workspace, but I am met with the same issue, losing hope in solving the issue more and more.
So now I am here, searching for help and perhaps solutions, for the second time.
I’d be very happy if I could get help on solving this.