This is a free mesh that some of the developers in a game that I’m working on have decided to use. I’m not very good at blender and I’m definitely not an animator. If you have any clue what’s going on here, please dumb it down for me and pretend like it’s my first time using blender, because it might as well be.
The animation in blender looks fine:
But for whatever reason, this is how it looks when importing to Roblox:
Initially, I was unable to animate the head and figured maybe that was the problem:
I figured that out, but the issue still persists:
I’m not even really sure what to try here. I’ve tried searching for solutions but it’s difficult to search without understanding how to really describe the problem with words in the first place.
Im not very experienced in blender animation, but maybe you only exported the keyframes for the rest of the body and not the head? That would be my only logical crack at it.
Thanks for the attempt, but that wasn’t the problem.
Luckily, I just now figured it out. The bone for the head was named the same as the head mesh itself, so Roblox was parenting the children of the head bones (the ears) to the head MeshPart rather than the Main bone object, which kept it from connecting the bone to the IK-Head bone.
I just renamed the bone to IK-Head.001 in Blender and now it’s all fixed.
Now I can see visually that everything is connected properly (compare to the gif’s above where the pink lines did not reach the head).
(Adding more information in case people in the future come across this problem. IK-Head.001 in the image above used to just be named “Head”, which resulted in it being disconnected from the actual head bone, named IK-Head, when importing to Roblox.)