Hi DevForum,
I was exporting an animation of dual wielding daggers from blender, which worked perfectly fine (The daggers are two separate models.)
As you can see, it works in blender, however when exported to roblox studio, the daggers both go into the same hand (one is in the correct hand, the other isn’t)
Help is appreciated!
4 Likes
Since I don’t want to ask one question at a time, here’s all I could think of:
- Is the model hierarchy set up correctly in Blender, with each dagger as a separate object and positioned correctly relative to each hand bone?
- Are the bone assignments for each dagger accurate in Blender, ensuring that each dagger is assigned to the correct hand bone?
- Have you verified that you are using the appropriate export settings in Blender for importing the animation into Roblox Studio?
- When importing the animation into Roblox Studio, have you checked the import settings to ensure they are aligned with your exported animation, including correct assignments to parts and bones?
- Have you tested the animation within Roblox Studio to see if the issue of the daggers being in the wrong hands persists? If so, have you considered adjusting bone assignments or re-exporting the models and animations from Blender?
Verify that the anchor is disabled on both models and check if the RigPart works correctly
1 Like