Animation in editor looks different than in game

Hi guys. Please take a close look at the differences in the animation between the editor and in-game. The rock flies so far away when it’s not supposed to. The priority is Action 4 so that’s not the issue.


Are the motor6d properties in the editor animation all set to 0, 0, 0? If not, then during the test the animation will look different because when you create a motor6d using script, the properties will default to 0, 0, 0 . You can fix this by setting the motor6ds in the editor to 0, 0, 0 then remake the animation.