xa_xff
(Felix)
November 29, 2022, 4:36pm
#1
I made an animation for the rig with bones and published it. The in-game animation looks very different from the one in animation editor.
This is how the animation in the editor looks like - it’s very smooth and you can see the spikes slowly reaching the end goal.
and this is how the published animation looks like played in game, I made no changes to it.
It’s no more smooth and rather abrupt…
I have also tried playing the animation without publishing it (KeyframeSequenceProvider), in case that was a problem, but it seems the result is the same as the published animation. And I have no idea what causes this…
1 Like
Hello, I hope you are well. If you want to see my publication: I had the same error a while ago, here is the solution.
Hello developers, lately I had a problem with an animation and a tool.
when the tool is activated it works fine but the hand holding the tool (right hand)
It doesn’t move, it’s as if it stayed anchored and in the animation I moved both arms, I don’t understand what’s happening. who can help me thanks
details
the tool is not anchored
the animation moves both arms
the arm that does not have the tool ( left ) if it moves
if you can help me please and thank you.
go there and if it works for you put this post as a solution thanks
xa_xff
(Felix)
November 29, 2022, 4:45pm
#3
I’ve seen your post and we’ve got different problems unfortunately. I tried setting the priority to Action4 anyway, didn’t work.
sorry… I’m going to watch a tutorial on YouTube to see if I can help you. As I am from the Latin American community there is more variety
xa_xff
(Felix)
November 29, 2022, 7:13pm
#5
Found out it’s a glitch with the Cubic EasingStyle.
If you are having the same problem as me, switch EasingDirection: In → Out ,
Cubic easing’s direction appears to be reversed when playing an animation on a Humanoid. For instance, according to this , with the “In” direction the motion should start slower at the beginning and become faster toward the end, however it actually behaves like “Out”.
This bug affects In/Out easing directions but not “InOut”, nor does it affect Elastic and Bounce easing styles. TweenService’s Cubic easing is not affected either.
This happens 100% of the time, both in Studio and in a live game, …
2 Likes
system
(system)
Closed
December 13, 2022, 7:14pm
#6
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