I made an equip animation where basically
-the tool is transparent
-then on equip,
1. the right grip is replaced with a motor6d, to be able to animate the sword
2. The animation plays
3. At a certain keyframe, the sword is made visible
Also the animation priority is set to action4, so thats not the problem
But i’m running into this issue shown here
Animation in the editor (Moon Animator):
animation has nearly no clipping
Animation in-game:
way more clipping (ignore the first equip, it wasnt loaded properly)
its not bounded, its just animated so the sword stays in the sheathe throughout the animation, using keyframes, but in-game its not lined up for some reason
heres a pic for better explanation
top frame: in game, the sword goes through the sheath
bottom frame: what the animation is supposed to look like
It’s something to do with you making the tool visible. Moon animator is used also for animation projects, so the visibility and CFrame options are for that, and do not apply in rig animations as I don’t suppose roblox animations can read the visibility data
The visibility is done with code using an animation event and GetMarkerReachedSignal, so it’s not directly though the animation. Maybe it’s causing lag, but I don’t understand how it could misalign the animation