Animation in game plays differently than in studio

What is the issue? Idle animation plays differently while playtesting than in Moon Animator.

image
image

(Note: the R6 rig is smaller than the players character, as its a tower defense game).

What solutions have you thought of so far? I’ve tried looking online for answers and absolutely nothing that is close to my issue.

minigunner2.rbxm (35.1 KB)

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I don’t see any problem here, what exactly is the problem?

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I think I see the problem. The gun is clearly in the person’s hand in the first image but is lower down in the second image.

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well, pull the gun a little higher in moonstudio

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If you working with custom size characters then i recommend you use roblox official animator
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Okay. I’ll try that out and reply if it works

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It works fine now! Thank you. I guess it was just a Moon Animator problem.

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