Animation in Moon Animator plays differently in game and Roblox animator [unsolved]

Title is pretty much self-explanatory but i’ll go over it again.

Pretty much what’s happening is in moon animator, the animation will look perfect and will move exactly how I want it to, but when i try to export it and play it in game (or in the default roblox animator), then the movement is really really under exaggerated as you can see in the video below. Any ideas (even if you aren’t sure that it’s a definite solution) would be HEAVILY heavily appreciated. Thanks!

still haven’t figured this out yet, any help appreciated

Do you use Scaling for the model?

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of course i only see this now - literally 30 seconds before i figured out the issue :sob:
and yes, it was scaling related… Thanks though

I’m pretty sure moon animator just doesn’t account for scale (or at least i think so from my findings) but the roblox animator does which is kinda stupid because it’s really buggy and i don’t see why anybody would ever want that.

For people having the same issue;
All i had to do was regroup the rig, reset the primary part.