Animation is broke

unanchor the dummy to move ingame

obviously the animation wont work on an R15 rig if the animation is made in an R6 rig…

ā€œCan’t moveā€ is probably just an anchored model. Not the problem at hand. The Dummy looks to be consistent. R6 confirmed, so I am just imagining joints!

There’s not a lot of moving parts left. Last thing I can think of is manually setting the position and rotation of the handle (that’s clearly the problem with the machine gun).

The last 2 videos confirm it’s an R6 model with a bendy looking arm. I was fooled by the shape and lighting.

I just noticed I was going to strikethrough my message

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I think its caused by a weld connecting the gun to the arm, so the motor6d cannot point it forward.

Edit: it looks like there is a script pointing the gun. Maybe that is off? Or does it only set the z?

I made a community tutorial on animating tool handles.

One of which, actually does include this method within the script. If you’d like to see it, here it is:

	RightArmGrip = script.Parent.Parent["Right Arm"]:WaitForChild("RightGrip")
	wait()
	RightArmGrip:Destroy()

All tools come with the RequireHandle property enabled by default, and I can confirm that the RightGrip does mess with your animations. I mean, we can see that you had the tool grip editor open, so this has to be the culprit. Or at least a possible one at that.

Edit: This was kinda directed at @OP, and @mejackdaawesome2928

Edit 2: Oh yeah, if you’d like, make that RightArmGrip variable local. At the time of the tutorial I wasn’t too good in scripting, and didn’t understand the true purpose of local.