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What do you want to achieve? Keep it simple and clear!
I want to make my gun animation I made play smoothly and accurately according to what I made in the animation editor. -
What is the issue? Include screenshots / videos if possible!
I’ve made a gun animation through moon animator 2. It works and looks perfect within the animator, but when I test it within the game, the animation is slower, more linear and just moves less compared to the actual animation I made, making it look sloppy.
Animation in Editor:
Animation in Game:
Script Running the Animation:
- What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I’ve looked at many forums, to no avail. I did find one forum
here
with the same problem as me, but it has no solutions and has long since been abandoned.
Solutions I’ve attempted:
- Exporting the animation to the official roblox animation editor and uploading it from there
- Editing Animation Weights
- Changing Animation Priorities
- Changing the Speed of the Animation Through the Script
- Making an Entirely new Animation With the Same Premise
- Editing the position and timing of the animation keyframes
- Altering the framerate of the animation
- Turning off/on AnimationWeightedBlendFix
- Running the Animation on the Server
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
I am quite inexperienced in rigging/animating and I therefore don’t have much debugging skills or knowledge to use to fix this, but I’ve done everything I could think of/found. Is this a problem to do with rigging, my animating skills or heck, even roblox’s API? Thank you.