Animation is higher than it should be

I hope this is the right category.

So, I’m making a Teenage Mutant Ninja Turtle Game and make some nunchuck animations, but when you are playing the game the animations act weird.

I was following this tutorial: How to animate Tool Parts (Guns, Knifes etc.) - Resources / Community Tutorials - DevForum | Roblox

and this is the script that connects the nunchucks to the torso:

Weapon.Equipped:Connect(function(M6DAnim)
		local BA = Weapon.Nunchucks:FindFirstChild("BodyAttach")
		local Grip = plr.Parent.Torso:WaitForChild("ToolGrip")
		Grip.Part1 = BA
		Grip.Part0 = Grip.Parent
	end
end)

this is the animation in the animation editor:

and this is the animation in game:

This is my first time doing animations on the tool itself, so I don’t really know what I’m doing.

thanks.

I somewhat fixed it. I just had to set the Moter6D’s position from the one in the animation editor to the one in game.